![]() ![]() Of course, the issue with saying "why doesn't this new game support X when a 25 year old game did", even when said old game actually did do it, is the fact those two games are usually entirely different made in different ways without a shred of commonality in the way they work. ![]() However those peds just moved backwards and forwards along a set path at a set rate and had no physical impact on gameplay so there wasn't any need to sync them and it didn't matter if they were out of sync. One way C1 and C2 were the same as CMD, however, is: They did not support bots in multiplayer, despite being so much simpler with less complex AI running over a local area network without worrying packet loss and latency.Ĭ1 did support peds in multiplayer, which CMD doesn't and C2 didn't either, which might be where you're getting confused. There's a few reasons C1 and C2 were different from CMD:ġ) Multiplayer was designed to work over local area networks where packet loss and latency weren't much of an issueĢ) The games were much simpler, the amount of data which needed to be kept in sync for the entire multiplayer game was less than the amount of physics objects on a player's car in CMDģ) The AI in those games was a fraction of the complexity of the AI in CMD and mostly cheated
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